2.19
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960a08f25d
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@ -21,6 +21,7 @@ class GamepadController {
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this.directionAxis0_1 = "";
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this.directionAxis0_1 = "";
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this.directionAxis9 = "";
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this.directionAxis9 = "";
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this.angle = 0;
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this.angle = 0;
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this.rightJoystickPressed = false;
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// 初始化按钮状态
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// 初始化按钮状态
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this.buttons = this.options.buttonsConfig.map(button => ({
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this.buttons = this.options.buttonsConfig.map(button => ({
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...button,
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...button,
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@ -104,15 +105,16 @@ class GamepadController {
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const axis9 = axes[9];
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const axis9 = axes[9];
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const roundedAxis9 = Math.round(axis9 * 100) / 100;
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const roundedAxis9 = Math.round(axis9 * 100) / 100;
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if (roundedAxis9 <= -0.9) {
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if (roundedAxis9 <= -0.9) {
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this.directionAxis9 = "上";
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this.directionAxis9 = 0;
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} else if (roundedAxis9 >= 0.0 && roundedAxis9 <= 0.2) {
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} else if (roundedAxis9 >= 0.0 && roundedAxis9 <= 0.2) {
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this.directionAxis9 = "下";
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this.directionAxis9 = 1;
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} else if (roundedAxis9 >= 0.6 && roundedAxis9 <= 0.8) {
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// } else if (roundedAxis9 >= 0.6 && roundedAxis9 <= 0.8) {
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this.directionAxis9 = "左";
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// this.directionAxis9 = "左";
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} else if (roundedAxis9 >= -0.5 && roundedAxis9 <= -0.4) {
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// } else if (roundedAxis9 >= -0.5 && roundedAxis9 <= -0.4) {
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this.directionAxis9 = "右";
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// this.directionAxis9 = "右";
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} else {
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}
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this.directionAxis9 = "未定义";
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else {
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this.directionAxis9 = 0;
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}
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}
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}
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}
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@ -120,6 +122,11 @@ class GamepadController {
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this.buttons.forEach(button => {
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this.buttons.forEach(button => {
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const buttonData = buttons[button.index];
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const buttonData = buttons[button.index];
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button.pressed = buttonData ? buttonData.value === 1 : false;
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button.pressed = buttonData ? buttonData.value === 1 : false;
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// 特别检查 Right Joystick Press 按钮
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if (button.name === "Right Joystick Press") {
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this.rightJoystickPressed = button.pressed;
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}
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});
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});
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}
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}
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@ -104,7 +104,9 @@ export default {
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connectionCheckInterval: null,
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connectionCheckInterval: null,
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sendInterval: null,
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sendInterval: null,
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lastDirection: 0,
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lastDirection: 0,
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lastSpeed: 0
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lastSpeed: 0,
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platform_fun:0,
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button:"",
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}
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}
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},
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},
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created() {
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created() {
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@ -219,12 +221,17 @@ export default {
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// 更新手柄数据
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// 更新手柄数据
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updateGamepadData() {
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updateGamepadData() {
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if (this.gamepadController) {
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if (this.gamepadController) {
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// 直接获取 angle 值并打印验证
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// 获取手柄数据
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const angle = this.gamepadController.angle;
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const angle = this.gamepadController.angle;
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console.log('当前角度:', angle);
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const directionAxis9 = this.gamepadController.directionAxis9;
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// 更新控制按钮状态
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this.isControlPressed = this.gamepadController.rightJoystickPressed;
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// 更新其他数据
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this.lastDirection = angle;
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this.lastDirection = angle;
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// 这里可以添加速度的计算逻辑
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this.platform_fun = directionAxis9;
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this.lastSpeed = 0; // 暂时设为0
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this.lastSpeed = 0;
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}
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}
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},
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},
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sendCarInfo() {
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sendCarInfo() {
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@ -290,7 +297,7 @@ export default {
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"get_info": 1,
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"get_info": 1,
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"get_attribute": 1,
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"get_attribute": 1,
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"function": {
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"function": {
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"platform_fun": 2,
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"platform_fun": this.platform_fun,
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"screen_en": this.screenStatus ? 1 : 0,
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"screen_en": this.screenStatus ? 1 : 0,
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"warn_light_en": this.warningLightStatus ? 1 : 0,
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"warn_light_en": this.warningLightStatus ? 1 : 0,
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"follow_en": this.followStatus ? 1 : 0,
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"follow_en": this.followStatus ? 1 : 0,
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